|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
|
CCP Turtlepower
C C P C C P Alliance
258
|
Posted - 2016.02.10 13:15:05 -
[1] - Quote
Hello everyone!
Thanks for all the feedback and questions. CCP Optimal and I are hard at work trying to fix all the bugs with the new camera, and will be deploying lots of fixes and tweaks this week and next. Here is a list of current known issues that we hope to have fixed ASAP (fixes that went out today are not included):
GÇóVarious right click menus have GÇÿLook atGÇÖ and GÇÿTrackGÇÖ options that donGÇÖt do anything GÇóTactical overlay toggles automatically after each jump GÇóAnomalies cannot be tracked GÇóZoom resets to full when you dock and undock GÇóPlanetary Interaction Scene is adversely affected by the Camera animation when jumping through a Gate or Wormhole GÇóFOV zoom just before jumping results in weird fishbowl FOV GÇóTurrets are not visible on other ships GÇóJumping with old starmap open causes inappropriate animation and map freeze GÇóFirst person view - docking then viewing PI can cause incorrect space scene while docked
If you notice any other bugs with the camera then please file bug reports. I will now attempt to answer some of your concerns:
GÇóI am not able to "look around" when holding right mouse button like I was used to. This is intended, that feature was not included in the new camera. If you use the tactical view you can look anywhere on the grid! GÇóTracking camera can no longer be toggled, what gives!? We are looking into this and considering solutions. GÇóI canGÇÖt track ships once they enter the "in warp" state. This is still being discussed. Ultimately it is a game design decision. GÇóThe new camera makes me nauseous. Some users have reported that un-ticking dynamic field of view and increasing camera speed in general options reduced their nausea. We are looking into other reasons for nausea as well, so If you can give us any more info on when and why you feel nausea during gaming, in EVE or in other games, that would be hugely appreciated! GÇóCamera movement/zoom feels sluggish. Please try increasing the Camera Speed under Display & Graphics in the Esc menu. This setting affects both movement and zoom. GÇóAtmospheric noises in Tactical and First Person cameras are too loud We are tweaking these today.
Fly safe CCP Turtlepower // Team Psycho Sisters
|
|
|
CCP Turtlepower
C C P C C P Alliance
261
|
Posted - 2016.02.11 11:52:01 -
[2] - Quote
Hello again,
Just a quick update from us. We have released the following fixes and tweaks at todayGÇÖs downtime:
GÇóFixed an issue where players could get stuck in the space scene when docked, after using first person mode. GÇóFixed turrets not being visible on other ships. GÇóFixed an issue that could cause a strange "fishbowl" FOV after jumping. GÇóAnomalies and bookmarks can now be tracked. GÇóTracking of ships that are warping away is now maintained until the tracked ship leaves the grid (yay!). However, ships that have already initiated a warp command still cannot be tracked by other players; we will fix this ASAP.
Fly dangerously, CCP Turtlepower // Team Psycho Sisters |
|
|
CCP Turtlepower
C C P C C P Alliance
265
|
Posted - 2016.02.12 17:59:37 -
[3] - Quote
Hey guys, one last update from us before the weekend.
First of all, thanks for all the feedback. We canGÇÖt answer everyoneGÇÿs questions and concerns, but rest assured we are actively monitoring the forums.
To the players that feel nauseous when using the camera, please try playing with some of the camera settings in the Esc menu. Try turning of dynamic FOV and speed offset, and try increasing the camera speed. If you still experience nausea or discomfort, please continue to provide further details with the settings you have tried.
Now on to D-Scan. We have been bouncing around some ideas and came up with a new prototype way to D-Scan that I just put up on our Singularity test server where it will remain over the weekend. If you have the time and interest, please try getting on there and trying it out. It works like this: Hold down V and click something to D-scan it. V also opens up the D-scan window if it is not already open, and is a bindable shortcut key. Yes, you still have to hold down a keyboard button to scan quickly, but it only takes 1 click and the results are populated instantly in the D-scan window. This effectively reduces keystrokes and speeds up the whole process, making it faster and easier than ever before! After a scan, the GÇÿScanGÇÖ button grays out until the 2 second cooldown has elapsed, at which point the button blinks a little bit to let you know you can perform a new scan. Please leave any feedback for this prototype feature in this thread.
Hope you all have an awesome spaceship-filled weekend, CCP Turtlebutt // Team Psycho Sisters |
|
|
CCP Turtlepower
C C P C C P Alliance
266
|
Posted - 2016.02.12 20:31:54 -
[4] - Quote
Manic Velocity wrote:CCP Turtlepower wrote: the results are populated instantly in the D-scan window. This is so obviously not the case. The very first thing I noticed is the delayed, line-by-line output of the scan results.
Sorry about that, I should have worded that differently. I meant that the list BEGINS to populate instantly. This is quicker than in the old camera because you don't have to wait for the camera to move first before it populates.
CCP Turtlepower |
|
|
CCP Turtlepower
C C P C C P Alliance
269
|
Posted - 2016.02.16 11:52:42 -
[5] - Quote
Ahoyhoy,
Today, we deployed the following features to Tranquility:
- Added tracking camera toggle (enable with Shift + C) to the Orbit mode - Added a new way to D-Scan: hold V and click (V can be changed to other keys via the settings menu).
And the following bug fixes:
- Fixed an issue where players could get stuck in the space scene when docked, after using first person mode - Fixed turrets not being visible on other ships - Fixed an issue that could cause a strange "fishbowl" FOV after jumping - Anomalies and bookmarks can now be tracked - Tracking of ships that are warping away is now maintained until the tracked ship leaves the grid
More fixes and tweaks coming soon. Thanks for all the feedback and patience.
o7 CCP Turtlepower // Team Psycho Sisters |
|
|
CCP Turtlepower
C C P C C P Alliance
273
|
Posted - 2016.02.16 13:29:16 -
[6] - Quote
Quick update:
Old D-Scan is broken, but we have it fixed internally already, and a fix going out ASAP. We realize the results list is populating too slowly, we will improve that ASAP as well.
o7 CCP Turtlepower // Team Psycho Sisters |
|
|
CCP Turtlepower
C C P C C P Alliance
276
|
Posted - 2016.02.16 15:46:39 -
[7] - Quote
Old D-Scan is now fixed on Tranquility. If you are affected, you will need to restart your client and launcher to get the fix.
Once again, sorry about the inconvenience.
CCP Turtlepower // Team Psycho Sisters |
|
|
CCP Turtlepower
C C P C C P Alliance
278
|
Posted - 2016.02.16 16:44:45 -
[8] - Quote
The D-Scan results list fade in animation will be removed completely later this week; We added this too hastily without considering all use cases. I apologize for the problems this has caused, thanks for all the feedback that has helped us to resolve this.
We also hope to squeeze in a few more bug fixes, particularly for some lingering zoom issues.
o7 CCP Turtlepower // Team Psycho Sisters |
|
|
CCP Turtlepower
C C P C C P Alliance
316
|
Posted - 2016.02.19 15:15:22 -
[9] - Quote
Hello everyone,
We met with the CSM this week had an extensive session to go over the new camera, and have a pretty sizable task list to work on in the coming weeks. To make sure we get the camera into top shape before making it the only camera, we have decided to leave the old camera in for another month.
We are not planning on deploying more tweaks and fixes to Tranquility until the March 8th release.
Once again thanks for all the feedback and support. CCP Turtlepower // Team Psycho Sisters |
|
|
CCP Turtlepower
C C P C C P Alliance
331
|
Posted - 2016.02.22 11:41:59 -
[10] - Quote
Gommel Nox wrote:I posted this days ago in the upcoming feature thread on this topic, and apparently the reason I didn't get any response from anyone was because I was supposed to post in the dev blog thread. My bad. Gommel Nox wrote:I'm not sure if this has been mentioned yet, and I apologize profusely if it already has been beaten to death, but here's my big issue with the new HUD/camera changes. For those of you who do not know, I am a quadriplegic capsuleer. What this means is that I do not have the physical ability to type on a keyboard at all, I cannot feel anything below my chest, and I cannot move my fingers, wrists, or even arms in a meaningful way. In spite of all of these things, I have still managed to keep my eve career going since 2008, adapting with every new change to the UI since.
However, the recent changes to the HUD/game camera are very concerning to me. The reason behind this is that, with the new UI, it is completely impossible for me to zoom in and out. I'm not sure what exactly happened to the zoom buttons, and while CCP Punkturis successfully managed to CCPass_The_Buck to CCP Goliath, not knowing that he was no longer on the team involved with the UI changes. While I should be concerned that, within CCP, people don't know exactly what other people are doing, I'm even more concerned that the new UI changes will be shoehorned in, with disabled people being told to "just bind buttons to zoom in and out" as if it were a feasible option for everybody who plays. I assure you that it isn't.
If you don't know at this point, in addition to being a disabled gamer, I also stream and occasionally write for themittani.com, and I would absolutely love to be able to pick your brain about Eve online being what I would consider one of the most accessible games available for people with disabilities, in a TMC feature for my column, Access:Granted. I really hope you will consider an interview.
Thank you very much Has this been discussed already?
This has not been discussed in this thread to the best of my knowledge, but we are aware of this issue and plan to deploy a fix for it on March 8th.
Cheers, CCP Turtlepower // Team Psycho Sisters |
|
|
|
CCP Turtlepower
C C P C C P Alliance
335
|
Posted - 2016.03.08 13:39:59 -
[11] - Quote
Sergey Hawk wrote:Today after update i again tried a new camera.
Thanks for trying the new camera out! Unfortunately the release we planned on patching today was delayed so all of our camera improvements have still not hit tranquility. We will hopefully be able to release these changes tomorrow. Sorry about the delay!
Fly safe CCP Turtlepower |
|
|
CCP Turtlepower
C C P C C P Alliance
336
|
Posted - 2016.03.09 10:02:36 -
[12] - Quote
Sergey Hawk wrote:I hope you come up with how to remove stars motion blur You mean that the stars in the background become blurry? Could you maybe try toggling all the camera settings, or changing the Graphic Content Settings (right side of the Esc menu), and seeing if any of those can reduce this effect?
Daemun Khanid wrote:I'm wondering though if there's any change planned to the ship bobbing in station that is currently in effect on the test server? This is a defect, we will fix it as soon as possible.
Dominous Nolen wrote:Turtlepower - Can you comment on the loss of the tab function, please? We are aware of this issue and hope to fix it soon, most likely as a bindable hotkey.
CCP Turtlepower |
|
|
CCP Turtlepower
C C P C C P Alliance
336
|
Posted - 2016.03.09 14:01:01 -
[13] - Quote
We have created a new camera feedback thread! https://forums.eveonline.com/default.aspx?g=posts&m=6383848#post6383848
See you all there CCP Turtlepower |
|
|
|
|